A Roman emperor studying the war map as the Empire burns

The Official Lore

The Emperor Fell. Rome Must Rise.

Grow & Conquer begins at the worst possible moment: the Empire’s defenses are broken, cities are burning, and the Senate is ready to execute anyone who looks weak. In the chaos, Empress Faustina makes a single move that changes history—she crowns a new Emperor.

“They said Rome wasn’t built in a day. That’s because they didn’t have me. We march at dawn.”

— The Emperor

The Fall of Rome (in 12 beats)

A fast story you can read in under a minute—built directly from the game’s lore.

Beat 1

The Empire at its Peak

By the end of the second century, Rome stood unmatched—vast, wealthy, and ruled by a single figure of absolute power: the Emperor.

Beat 2

A Decade of Victories

For ten years the Emperor repelled barbarian invasions, holding the borders through discipline, fortifications, and iron strategy.

Beat 3

The Northern Alliance

The north united. Tribes bypassed Roman defenses and launched an attack so massive it shattered the army’s certainty—and the Empire’s future.

Beat 4

The Emperor’s Final Battle

Knowing this war would define Rome, the Emperor led the army himself. He sought the barbarian leader to end the conflict in a single strike.

Beat 5

The Rival’s Fury

But his rival was relentlessly ferocious. The battlefield turned into a storm of steel, fire, and betrayal—and the Emperor fell.

Beat 6

The March to Rome

Blinded by greed and revenge, the barbarians marched south. Cities were looted, sacked, or besieged. The Empire was suddenly defenseless.

Beat 7

The Message Reaches the Palace

The first confirmation of the Emperor’s death arrived at the palace. A messenger demanded an urgent audience with the Empress.

Beat 8

Faustina’s Decision

The news devastated Faustina—yet she quickly realized her own execution could be imminent. The Senate would not forgive weakness. Trust was a luxury.

Beat 9

A Young General Appears

Days later, a young general from distant lands stood before her. Faustina said nothing—she only handed him an official document sealed by Rome.

Beat 10

A New Emperor

As he read, he understood: the future of the Empire now rested in his hands. Faustina knelt first—and called him: “My Emperor.”

The 7 Worlds of Restoration

Every world is a chapter. Every city you reclaim is a line erased from barbarian history.

Rome

The heart of the Empire. The first fires to extinguish.

Boss: Attila the Hun

Galia (Gaul)

Fierce warriors. A land that respects strength, not titles.

Boss: Vercingetorix

Hispania

Hard terrain controlled by disciplined Legionnaires.

Boss: Horn

Britannia

Northern isles where Gladiators enter enemy ranks.

Boss: Attila the Unbreakable

Germania

Dark forests, relentless pressure, brutal enemies.

Boss: Arminius

Dalmatia

Praetorians appear. The elites refuse to kneel.

Boss: Attila the Undead

Thracia

The final frontier. No mercy. No retreat.

Boss: Flavus

City Upgrades (The Pillars of the Empire)

In the story, these are Rome’s rebuilding efforts. In gameplay, they decide whether your city survives raids, invasions, and late-game pressure.

Gate

Defense / Survivability

The Gate is the city’s spine. Each upgrade increases how much punishment it can take before collapsing.

Bank

Economy / Gems

The Empire’s tax system. Income is generated in cycles—upgrades shorten the cycle and grow long-term wealth.

Barracks

Defense / Troops

Special forces and training grounds. Higher levels represent better drills, discipline, and stronger city defense.

Wall Archers

Defense / Ranged

The last resort. If troops fall, Wall Archers hold the line to prevent the Gate from being destroyed.

Catapult

Defense / Heavy Damage

Rome’s most brutal answer. The Catapult can deal devastating damage and change the outcome of a siege.

Lore note: When the Emperor fell, cities survived only where gates held, archers stayed disciplined, and the treasury kept paying soldiers. That’s why upgrades matter: they’re the difference between order and collapse.

Field Orders (Practical Tips)

Short, actionable rules. Think of these as orders the Emperor gives before sunrise.

Raising the Bank level increases the amount of Gems generated by cities.
Cities at maximum level cannot be invaded.
Rome upgrades can help repel invasions from other players.
Enemy horsemen can be countered effectively with pikemen.
Archers can hunt down enemies on the run.
Tank units cannot stop horsemen and faster units alone—support them.
Assassins can kill any enemy unit in one hit.
Cities you level up are an important source of Gems.
The card vendor can buy cards you’re not going to use.
The card vendor arrives on Fridays and offers exclusive cards.
Some cards are only available in boosters.
Chiefs cannot die until the last unit of their army is dead.

❓ Story FAQ

Quick answers that connect lore to the systems you use every day.

Is this the official story of Grow & Conquer?

Yes. This page summarizes the core lore: the Emperor falls, the Empire collapses, and Faustina crowns a new Emperor to reclaim the 7 worlds.

How does the story connect to gameplay?

Your conquest of the 7 worlds represents restoring the Empire. City Upgrades are the empire’s defenses and economy, while invasions and raids reflect constant external threats.

Who is Faustina?

Faustina is the Empress. After the Emperor’s death, she becomes the key political figure in Rome and chooses the new leader who will retake the Empire.

Why are City Upgrades important?

They protect your cities (Gate, Wall Archers, Barracks, Catapult) and scale your economy (Bank). In lore terms, they’re the backbone of rebuilding Rome.

What’s the quickest way to increase Gems from cities?

Upgrade the Bank and your empire economy systems—higher levels improve gem generation over time.

The story is written by the victors.

Conquer the worlds, fortify the cities, and rebuild the Empire. If you want updates, events, and guides, join the list.

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